Wishball hit the number using Tenths

Test your understanding of decimal place value with numbers that include tenths. Receive a starting number, such as 128.9, and work towards turning it into a target number, such as 845.6. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a 'Wishball' to help you reach the target number. Try to achieve the target with as few additions or subtractions as possible.
decimals tenths practice maths games
Teacher Finds
This gratitude guide will help you foster a positive mindset in your students, promoting well-being and focus throughout the school year.
As an Amazon Associate, we may earn a commission on some purchases.