#Coding - Religion
Several decades ago I began my career as a freshly-minted engineering graduate, eager and confident in my technical abilities. I took a job at a small high-tech company in Waterloo. I recall the satisfaction of seeing my first designs transformed into real products that powered various real-world applications. However, as I sat at my desk, I distinctly recall beginning to wonder what my faith had to do with my technical work. This was something they didn’t teach at engineering school.
Computer technology continues to change and influence our culture in many different ways. This paper poses some of the many questions that arise relating to faith and computer technology and explores how faith informs our view of computer technology. The Biblical themes of creation, fall, redemption, and shalom provide a framework for forming a Christian view of computer technology.
Technology? Social media? Have you examined your beliefs about these topics as a Christian and as an educator? Have we had the kind of dialogue together that we need around this topic? It is my hope in writing this article that it will stimulate thoughtful dialogue.
Read this article to learn more about the internet and how the church should respond to new technology.
In recent years, there has been an influx of games centered on social and political issues from sexism to racism to the refugee crisis. In one of the latest, you rescue animals in a slaughterhouse.
Cybersecurity news: Computer hackers are traveling to the Vatican at the request of Pope Francis, who wants them to participate in a computer programming marathon called the Vatican Hackathon (VHacks) to help provide better resources for migrants and the poor.
Dr. Jackson's project is an excellent example of 21st-century learning in action by integrating a real world project that promotes collaboration, communication, and critical thinking. Her year-long doctoral research project on Arcade Our Way (AoW) included inter-generational participants: 15 Grade 7 students from The Linden School, Beth Alexander, their teacher, as well as five undergraduate students from Concordia and McGill University, and the CEO of a small gaming company in Montréal.
When the Hour of Code launched in 2013, I set aside my English curriculum for one day so my eighth graders could experiment with computer coding. There was just one problem: I had never written a line of code in my life! Luckily, the Hour of Code offers more than 200 video tutorials for all…
My entry: Lonliness on Scratch by cs68127 Instructions press space. i recorded my voice reading the poem. Notes and Credits (added by cs68127) credit to @-AquaLotus- for the tree, and idea. i made this poem up a while ago, and recited it during poetry cafe. its called a definition poem.
Fourth in a series of lesson plans introducing Scratch programming and aligning to the Common Core State Standards. I'm hoping to produce content-aligned material so that more teachers feel able to participate in Hour of Code.
Emily Dickinson - A Poet's Life and Scholarly Traits on Scratch by JayfeatherrulesSide
imani and jades project on Scratch by fpms - An example of using Scratch for Biographical writing.
Here's a fun unit plan idea from Karen Randall. At Expo Elementary School, Karen's students made a narrated slideshow as part of a unit on culture. Students went around taking pictures with a digital camera for a couple of days, and documented their lives and interests.
Creative writing with Scratch can take the form of encouraging your students to collaborate on creating a Read-Aloud Scratch book. The idea is to produce a book for preschoolers. The sentences shoudl be short and simple and the story line is left to the students' collective imagination.
This latest phase of Citizen Maths Scratch Videos includes content for Proportion, Representation, and Uncertainty: https://www.citizenmaths.com/how-to-use-scratch-in-citizen-maths/ In addition to the videos, the site includes a table (excerpted below) describing which skills are explored in each video.
In the May 2012 ScratchEd Webinar, Karen Brennan and Michelle Chung from the ScratchEd Team discuss different forms and approaches to assessing students' understandings of computational thinking. During the presentation, Karen shared a definition of "computational thinking" comprised of:
Colin Meltzer and Jennifer Junkin are colleagues at The Carroll School in Lincoln, MA which serves children, grades 1-8, diagnosed with language-based learning disabilities such as dyslexia. Jennifer is the ninth grade math teacher and Colin is the Director of Learning Commons.
In this project students will build a lunar lander than must land on the moon while dealing with gravity and inertia. Credit to actruncale who built the original project and on which this one is based.
This is an over simplified representation of how poisons came to become common ingredients in American food. There is an interactive portion at the end.
Children can study different phenomenon by designing their own instruments, putting together an experiment and collecting data. The goals of the activity are: Teach the children about sensors and its applicability in their everyday life. Familiarize the children with scientific investigations when they formulate, experiment and think about their topics of interest. Teach the children to use computational tools to help them in their scientific investigations. Motivate children to build their own tools for the manipulation and representation of the data.
Lesson plan, activity, and sample project for animating mitosis. Could easily be adapted to animate other biological processes or really, anything you can animate.
This project was the culminating activity for our ELA studies around the novel Bud Not Buddy by Christopher Paul Curtis. The objective was for students to use the programming language Scratch to demonstrate their recognition of sequencing, setting, and the theme, When one door closes, another opens. Students worked individually and each chose a different chapter from the book. Each project included step-by-step moves matching the sequence of the story, elements of the setting, and the characters from the assigned chapter. In addition, programming, logical thinking, problem solving and presentation skills were developed.
This lesson teaches students how to assemble a quiz game that reviews content area vocabulary.
Help students practice ELA skills and computational thinking through digital storytelling.
In this activity, participants create interactive collages using images and sounds based on a topic or theme. In addition to making one project in front of the group (Mitch made a project about man on the moon), I also passed out the attached handout. Updated on Thursday, March 24: Next iteration of this handout provides a bit more step-by-step.
Ever heard of an Exquisite Corpse? It's not what you might think. An Exquisite Corpse is an old game in which people write a phrase on a sheet of paper, fold it over to conceal part of it and pass it on to the next player to do the same. The game ends when someone finishes the story, which is then read aloud.
This outline goes through the steps of making a simple animation where two sprites interact in a setting. I have used this project to introduce Scratch to children and adults. For adults, it takes about an hour, for students (depending on age) it can take two to three class periods.
This programming project is from Andrea Arpaci-Dusseau's CS202 "Introduction to Computation" course at UW-Madison. The project description includes: an overview for the project, which involves creating an animated music video or poem a set of inspiring example projects suggestions for good documentation practices and evaluation outline.
From Nancy Costa - Here is a link to my award winning Scratch lesson plan featured on Teachnet.org for animating Aesop's Fables. Included are rubrics for evaluating student projects. You may also visit our Animating Aesop's Fables Gallery on the Scratch website.